The collision detection of enemies is not always correct and can end in one of the countless deaths within the game. The hitboxes are different than they were before, making Crash slide down the edges of platforms when it seems he should have landed on them safely. The first, and coincidentally toughest, game is even more difficult in this version due to a few factors. As a result, Crash often doesn't feel the same, especially for people who are familiar with it. Sane Trilogy makes all three games into a cohesive whole and seems to focus on the sequels, especially Warped, without significantly updating the level design everywhere else. Although the original trilogy was created and released in less than four years, the three titles do things differently in terms of enemies, hitboxes, platforming, and its general feel. The stages don't break the game and aren't overly infuriating, but they were difficult, especially for young gamers. It's a pretty short title - every game in the trilogy is short, though - that's severely prolonged by some challenging stages. The first Crash Bandicoot title wasn't an experience to breeze through. Sane Trilogy, and fans of the original games may not be too fond of that.
The disparity between titles is still present in the N. Bosses are more interesting, there are more crystals to collect, vehicle missions aren't quite as infuriating, checkpoints are more achievable (as are lives, for that matter), and Crash's move set receives a few extra tricks. Cortex Strikes Back and Warped extended and built on these core ideas, making them a more fleshed-out and nicer experience when compared to the rather rough original, which still holds true in this remake. They populated the stages in Crash Bandicoot and added some purpose while using the least polygons possible - a rare commodity in those days.
The crates provided and introduced minor puzzle elements on top of more challenging and diverse platforming ideas. Crates have always been the most prominent part of the game, and each level could only truly be completed if all wooden boxes were found and destroyed. Along the way, he defeats a diverse mix of enemies, smashes a staggering number of wooden crates, and defeats inventive bosses.Ĭrash Bandicoot is still a lot of fun to play, with colorful and packed levels that look even sharper today and a lot of moments that are reminiscent of your favorite Saturday morning cartoons. The camera is often placed directly in front of or behind Crash as we run, jump, punch, slide and crouch through the colorful world. The actual games are best described as 2.5D platformers that provided quite the challenge when they were originally released.
While the first title mostly takes place on Crash's home of the Wumpa Islands, the two sequels mix up locations frequently, with time and location jumps as well as the inclusion of Coco Bandicoot as a playable character throughout the trilogy. In case you're not familiar with Crash Bandicoot, he's a comically exaggerated Bandicoot that usually squares off against his creator and nemesis, Doctor Neo Cortex, to spoil his plans of world domination. The Switch port was done by the same developer of the original port, and they did a fantastic job given the Switch's limited hardware capabilities, but more on that later. Instead of just giving them the expected HD overhaul, developer Vicarious Visions completely remade all assets and pieced together an experience that feels distinct while still capturing the essence of the series. Sane Trilogy revives all games of the original trilogy: Crash Bandicoot, Cortex Strikes Back, and Warped.
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The PS4 version was hailed by many as the best remake we've seen in years, and they may have been right. We took a look at the Switch version to determine how well a crate-smashing bandicoot can make the jump from more powerful consoles to the hybrid handheld. Sane Trilogy was released in 2017 on the PS4, and the PC, Xbox One and Switch versions came out this year. What's the next best thing to an actual sequel? That's right: a proper remake. Naughty Dog's creation has since seen several spin-offs, with actual sequels few and far between, but the titles didn't catch on nearly as well. In 1996, who would have thought that a comical rendition of a marsupial from Down Under would define the jump-and-run era on Sony's PlayStation console? While Nintendo had its favorite plumber explore the first semi-open-world 3D adventure we had seen to date, Crash Bandicoot successfully created an experience on the rivaling home system and become a video game icon.